How do you view the requirement in "Girls' Frontline 2" Dye Smoke event chase mission 3, which requires rolling the dice 10 times and the total sum of points not being less than 33?

It sounds simple, but the requirement is to roll the dice 10 times and get a total sum of 33 or more. If the total sum is less than 33, all the previous battles with the small monsters will be in vain, and the hero must start over. You can’t go on auto mode either, because the health status remains constant, and if you let the system automatically handle it, your stats might become insufficient to defeat the boss. It feels quite challenging.

From the perspective of mathematical expectation, the expected sum of rolling a dice ten times is 35, so I’m sure setting it to 33 points will be fine.

—— Chong Ge suddenly made the decision after a slap on his forehead.

The above is my imagination, but I think it’s quite close to the truth; otherwise, it’s hard to explain how such an absurd event was designed. This is a typical case of not having gone to college (or just skimming through it).

So, students, knowledge is important. If Brother Chong even had a slight understanding of normal distribution, he wouldn’t have made such a ludicrous event.

I’m About to Laugh My Head Off

I have no idea what led to this, but at first, I thought if I didn’t pass after 10 attempts, I would apologize and try 10 times again.

Isn’t this already frustrating enough? Take the gacha-style mobile game with “K-gold” (premium currency) draws, it’s almost equivalent to pulling 10 times (a 10x draw), and there’s a 50% chance you won’t get the limited characters! Only one character comes out!

What’s even more frustrating is that there’s no safety net. Next time you draw 10, there’s still a 50% chance of getting the same character!!

And here’s the kicker, it’s not just about drawing cards and rolling dice. It’s the whole gameplay. You have to replay the same level for half an hour!!!!!

Half an hour, one hour, one and a half hours, two hours… endlessly repeating labor!

Spending money doesn’t make you stronger!

Replaying levels doesn’t make you stronger!

Any console game with this kind of design, the rating on the gaming site would definitely be below 40.

Previously, the so-called issues with the game’s narrative, well, getting college graduates to help you round out the setting is a tough task. Originally, the changes to the setting were not very reasonable, and it’s not a big deal if they accidentally touched on some waifu game clichés.

But this, it’s an outright insult to the gaming industry!

It doesn’t matter if it’s a console game, a PC game, an indie game, a premium currency mobile game… even games produced by Microsoft themselves!!

It insults the entire global gaming industry!

Expectations are at 0, negative feedback is endless. This is a design that even a normal student in mathematics or game design wouldn’t come up with, no matter how hard they tried!

Are you trying to be Hideo Kojima? What kind of team does Hideo Kojima have? In three years, he created a AAA-level game that terrified the entire world.

You must have assembled this team from some corner of the Ma family estate.

I’m sorry, I’ve disrespected Ma.

What a Load of Nonsense!

I think the gacha draws are secondary here. Even if luck isn’t on my side, I can just replay a few times and consider it as grinding for rewards.

But this ridiculous event’s third stage recommends a level 28, and I’m at level 29. I go in and directly blast the opponent’s robot with a single-target lockdown ability and a 3-grid area-of-effect rocket, instantly wiping them out, without leaving a trace. Even if I grind with stamina potions to reach level 30, I still need to bring two healers; otherwise, the subsequent burning damage-over-time effect will take away 200-300+ HP with each tick.

It’s absurd!

Take another look at this event; it requires level 26 to enter, and the game has only been online for 5 days. The game developers seem to have a keen sense of how to attract players, don’t they?

Monte Carlo Simulation


This is a brute force computation. Tossing ten dice, the expected probability of the sum being less than or equal to 33 is 32.4%.


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## Classic Gatekeeper Pitfall

Could it be that there's a hidden condition like "[Having xx character or else high chance to fall into the pit]"?


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## Annoying Stuff, Spent Over an Hour and Still Haven't Beaten It!

This event is simply trash, it's outrageous. It's high in difficulty, time-consuming, rewards are meager, and it all depends on luck. There weren't many players left to begin with, and this event is pushing them away? I suggest they completely disable this gameplay mode.

The official forum is staying silent on this.


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## Suggestion: Open Up the Designer of This Mode and the Leadership Who Approved It

Are they out of their minds? On the fourth day since the server opened, most players are still progressing through the main storyline and farming equipment. And then, they introduce this super time-consuming mini-game. Do they think players don't have enough to do?

Not to mention this "Equality for All" checkpoint. Whether you're a big spender or a free-to-play player, if luck isn't on your side, you'll waste at least half an hour. All the manual labor before that goes to waste, and even defeating the boss becomes pointless.

Negative feedback is overflowing, and positive feedback is virtually nonexistent. The half-hour or one-hour time spent, if you're lucky, only yields a small amount of crafting materials.

And to make matters worse, it's a resource-intensive stage, and there's a daily task for it.

It's as if they hit the jackpot with this one. Anyone with a bit of sanity wouldn't come up with something like this.


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## Lightning-Speed Facepalm

Scattering explosions (referring to the game's developer/publisher) must have found the perfect match in terms of copywriting and game planning, creating a "golden" duo with the operations team.

While other game companies may face competition from rival firms, the only one persistent enough to consistently sabotage its own games seems to be this one.

They've gone so far as to change it to 99 rounds now.



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## Except for Shouken (a character), in all the years I've been playing games, this is the most blatant attempt to disgust players. I've only seen something like this in Ship C.

Tanaka dares to disgust players because they have a massive IP and operating costs to support it.

What are their operating costs? In 2023, they just need to draw some 720p illustrations, and they'll have a bunch of people creating fan-made IPs for them. 

There might only be around 10 people actually playing the game, but there are around 10,000 people buying and creating fan content.

But as for Shouken 2, what are their operating costs? What's the scale of their IP? How much of their revenue relies on the game itself rather than the IP, I can't say for sure.

Either way, I rarely see any fan content for Shouken in every CM (commercial) they release.

Even so, Tanaka Kensuke, back when the game first launched (Spring 2013 event), didn't dare to torment players like this. It was only after about six months when the third event, "Ironbottom Sound," began to annoy players.

For Shouken 2 to do this right from the start, they're even bolder than Hanenaka.



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## An Objective Analysis of Why This Event Is Outrageous

Many people don't quite understand that this Monopoly-style event isn't purely based on dice rolls. It comes with a shop where you can upgrade the dice you have. By using the Remote Dice to precisely roll and enter the shop, you can upgrade your basic dice to 1d6+2 or 1d6+4, upgrade the Lightning Rod for long-range kills, and so on. It's not just about rolling ten times and getting a sum of 33 or higher.

One could argue that this Monopoly gameplay is fine and even has some level of strategy. However, the problems lie elsewhere:

1. Every move involves watching the animations of enemy movement and attacks, which cannot be sped up or skipped and are quite sluggish. It feels like something out of a hero's invincibility phase (without fast combat settings) or a Civilization VI multiplayer game.

2. The combat experience is highly repetitive. When you encounter an enemy in Monopoly mode, you enter a battle, and the content of these minor battles is almost identical. Since the health and data persist after each battle, you can't use auto-battle effectively (high risk of failure).

3. While moving in Monopoly mode, you take heavy damage from distant enemies, making it difficult to reach and defeat the boss later on. Especially in this event, the enemy levels are very high, and many players enter the event without adequate leveling.

4. The pacing is extremely poor. Monopoly mode is slow and tedious, and the player's turn is simple, if not non-existent. Most of the time is spent watching enemy movements. After sitting around for a while, you finally enter battle, only to face the same cannon fodder enemies.

5. There are three large maps, each with three small stages, and the difficulty increases with each subsequent stage. After finally defeating the boss, you're met with an even more challenging next stage.

6. The same boss fight needs to be done in nine different difficulties, with only numerical differences in the minions.

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Making improvements would be quite simple, really. Remove combat entirely from Monopoly gameplay and accelerate enemy animation. With this change, a game of Monopoly could be completed in 5-10 minutes. After catching up to the boss, introduce a separate boss challenge task that allows players to face the boss. Keep only two difficulty levels for the boss, making it easy to clear after just two attempts.


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## Full Disclosure: I Haven't Played It (And There's No US Server for Me to Play)

However, this event seems to be a lot of fun, as indicated by the late-night live streams where I watch Cotton wail in agony.


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## What Do You Know? The Livestream Effect Is Amazing!

You guys don't understand, the livestream reactions are off the charts!

Watching cloud players getting wrecked by Cotton is just pure laughter and excitement.


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## Once Again, It Proves That the Boss Sets the Tone

When you have a CEO who dropped out of high school, what's wrong with having a bunch of overly confident, but oddly uninformed, employees under their command?


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## Does It Cost Money to Roll the Dice? If It Does, It's Gambling

If it involves paying money to roll the dice, it's considered gambling. However, if it doesn't require money throughout the entire process, then it's not an issue. 

But this constant replaying is just too frustrating.


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## Being Outrageous Is Just Normal Performance

Being outrageous seems to be the standard performance here.

In Shouken 1, it would sometimes take three to four hours to clear a stage with only one bald boss, and the last two rounds were so ridiculous that even when fighting mobs, it was difficult to come out unscathed.

Although failing to clear a stage and scoring zero points are different, not to mention in Shouken 1, you only needed to fail once, and then you could casually farm points. But in Shouken 2, I heard there's even a daily task for this?

As for how to perceive this, I can only say that different game developers have their own design philosophies. I believe if the neighboring game, "War Double," were to create this mini-game, the required sum of dice rolls would probably be between 15 to 20.


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## I'll Be Frank, the Design Is Incredibly Stupid

I'll be blunt; the design is incredibly stupid. It's on the same level of foolishness as the opening event gacha in "Ma-niang" (a game) where there's no guarantee, and some people end up grinding for three days and are still stuck in the first prize pool.

P.S. I enjoy challenges, so I've limited myself to zero draws in the main storyline, but this event is still making me lose my temper.


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## It reminds me of the random pits in the old days of Ship Collection...

Looking at the dwindling number of "clicker" games in the market, only Huang (referring to a character or developer) seems to have inherited Tanaka's love for disgusting players. I suggest they lock it down.


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## In Baldur's Gate 3, I'm Rolling Twenty Dice for a Ten, Using Persuasion, Divine Guidance, and a Three-Point Proficiency

In Baldur's Gate 3, I'm rolling twenty dice for a total of ten points. I'm using persuasion, divine guidance, and a three-point proficiency. Just to be safe, I have to save and load the game. It's terrifying that they won't let you save in the middle of these ten 6-sided dice rolls.


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## Can't Enter the Event Because My Level Isn't High Enough, I'll Check It Out Once I've Leveled Up

My level isn't high enough to enter the event. I'll take a look once I've reached the required level.


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## F2P Player Here, Not Buying Stamina

Just passing by, I'm a free-to-play player.

My level is still not high enough to access the event.


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